home *** CD-ROM | disk | FTP | other *** search
/ PC Gamer (Italian) 30 / PC Gamer IT CD 30 1-2.iso / MOTS / GAMEDATA / RESOURCE / JKMRES.GOO / 3do_key_seqbpst1.key < prev    next >
Text File  |  1998-02-25  |  6KB  |  124 lines

  1. # KEYFRAME '<unnamed>' created from 'SeqBpst1.prj in BATCH mode with ver4.65.'
  2.  
  3. ###############
  4. SECTION: HEADER
  5.  
  6. FLAGS  0x0008
  7. TYPE   0xFFFF
  8. FRAMES 7
  9. FPS    15.000
  10. JOINTS 10
  11.  
  12.  
  13. ###############
  14. SECTION: KEYFRAME NODES
  15.  
  16. NODES 10
  17.  
  18. NODE    0
  19. MESH NAME $$$DUMMY
  20. ENTRIES 1
  21.  
  22. # num:   frame:   flags:           x:           y:           z:           p:           y:           r:
  23. #                                 dx:          dy:          dz:          dp:          dy:          dr:
  24.    0:        0   0x0000   0.00000000   0.00000000   0.00000000   0.00000000   0.00000000   0.00000000
  25.                           0.00000000   0.00000000   0.00000000   0.00000000   0.00000000   0.00000000
  26.  
  27. NODE    1
  28. MESH NAME $$$DUMMY
  29. ENTRIES 3
  30.  
  31. # num:   frame:   flags:           x:           y:           z:           p:           y:           r:
  32. #                                 dx:          dy:          dz:          dp:          dy:          dr:
  33.    0:        0   0x0003   0.00000000   0.01000000  -0.01000000  11.99105453   3.46429944   2.71930194
  34.                           0.00000000   0.00247747   0.00000000   0.72625542 -11.87246704   1.63568437
  35.    1:        2   0x0003   0.00000000   0.01495495  -0.01000000  13.44356537 339.71936035   5.99067068
  36.                          -0.00000000  -0.00440440  -0.00000000 -16.51946068   4.85690308   1.45882499
  37.    2:        5   0x0000  -0.00000000   0.00174175  -0.01000000 -36.11480331  -5.70994377  10.36714554
  38.                           0.00000000   0.00000000   0.00000000   0.00000000   0.00000000   0.00000000
  39.  
  40. NODE    2
  41. MESH NAME K_Lforearm
  42. ENTRIES 1
  43.  
  44. # num:   frame:   flags:           x:           y:           z:           p:           y:           r:
  45. #                                 dx:          dy:          dz:          dp:          dy:          dr:
  46.    0:        0   0x0000  -0.01125007   0.00006611  -0.03262521  34.31893921  59.50716782 -60.86091614
  47.                           0.00000000   0.00000000   0.00000000   0.00000000   0.00000000   0.00000000
  48.  
  49. NODE    3
  50. MESH NAME K_Lhand
  51. ENTRIES 1
  52.  
  53. # num:   frame:   flags:           x:           y:           z:           p:           y:           r:
  54. #                                 dx:          dy:          dz:          dp:          dy:          dr:
  55.    0:        0   0x0000  -0.00133360   0.00356662  -0.02942204   5.81288004 -25.09832573  -3.00283146
  56.                           0.00000000   0.00000000   0.00000000   0.00000000   0.00000000   0.00000000
  57.  
  58. NODE    4
  59. MESH NAME K_Lshouldr
  60. ENTRIES 1
  61.  
  62. # num:   frame:   flags:           x:           y:           z:           p:           y:           r:
  63. #                                 dx:          dy:          dz:          dp:          dy:          dr:
  64.    0:        0   0x0000  -0.02583672  -0.00918623   0.02519940  37.84733963 -32.17888260  21.06214523
  65.                           0.00000000   0.00000000   0.00000000   0.00000000   0.00000000   0.00000000
  66.  
  67. NODE    5
  68. MESH NAME K_Lthumb
  69. ENTRIES 1
  70.  
  71. # num:   frame:   flags:           x:           y:           z:           p:           y:           r:
  72. #                                 dx:          dy:          dz:          dp:          dy:          dr:
  73.    0:        0   0x0000  -0.00055911   0.00409884  -0.00411408  11.00000572   0.00000000   0.00000000
  74.                           0.00000000   0.00000000   0.00000000   0.00000000   0.00000000   0.00000000
  75.  
  76. NODE    6
  77. MESH NAME K_Rforearm
  78. ENTRIES 3
  79.  
  80. # num:   frame:   flags:           x:           y:           z:           p:           y:           r:
  81. #                                 dx:          dy:          dz:          dp:          dy:          dr:
  82.    0:        0   0x0002   0.01096882   0.00006612  -0.03375022  78.01963806 314.29135132  72.83271790
  83.                           0.00000000   0.00000000   0.00000000  -5.81050491  22.44236755 -21.56955147
  84.    1:        2   0x0002   0.01096882   0.00006612  -0.03375022  66.39862823 359.17608643  29.69361496
  85.                           0.00000000   0.00000000   0.00000000 -11.56752682   6.80361938  -5.40473700
  86.    2:        5   0x0000   0.01096882   0.00006612  -0.03375022  31.69604874  19.58694077  13.47940445
  87.                           0.00000000   0.00000000   0.00000000   0.00000000   0.00000000   0.00000000
  88.  
  89. NODE    7
  90. MESH NAME K_Rhand
  91. ENTRIES 3
  92.  
  93. # num:   frame:   flags:           x:           y:           z:           p:           y:           r:
  94. #                                 dx:          dy:          dz:          dp:          dy:          dr:
  95.    0:        0   0x0002   0.00168752   0.00344659  -0.02809640   3.99997783   0.00000000   0.00000000
  96.                           0.00000000   0.00000000   0.00000000  -1.91375971 -41.91369629   7.22130203
  97.    1:        2   0x0002   0.00168752   0.00344659  -0.02809640   0.17245853 276.17260742  14.44260406
  98.                           0.00000000   0.00000000   0.00000000   6.42847967   1.92824304   5.14851475
  99.    2:        5   0x0000   0.00168752   0.00344659  -0.02809640  19.45789719 -78.04265594  29.88814735
  100.                           0.00000000   0.00000000   0.00000000   0.00000000   0.00000000   0.00000000
  101.  
  102. NODE    8
  103. MESH NAME K_Rshouldr
  104. ENTRIES 3
  105.  
  106. # num:   frame:   flags:           x:           y:           z:           p:           y:           r:
  107. #                                 dx:          dy:          dz:          dp:          dy:          dr:
  108.    0:        0   0x0002   0.01996888  -0.00563353   0.03656333  14.26782227  10.94023228 357.13516235
  109.                           0.00000000   0.00000000   0.00000000   0.82631540  -0.57683468   0.23370361
  110.    1:        2   0x0002   0.01996888  -0.00563353   0.03656333  15.92045307   9.78656292 357.60256958
  111.                           0.00000000   0.00000000   0.00000000   0.59297085  -7.95466137   2.56420898
  112.    2:        5   0x0000   0.01996888  -0.00563353   0.03656333  17.69936562 -14.07741833   5.29520416
  113.                           0.00000000   0.00000000   0.00000000   0.00000000   0.00000000   0.00000000
  114.  
  115. NODE    9
  116. MESH NAME TRTRIGGER
  117. ENTRIES 1
  118.  
  119. # num:   frame:   flags:           x:           y:           z:           p:           y:           r:
  120. #                                 dx:          dy:          dz:          dp:          dy:          dr:
  121.    0:        0   0x0000   0.00114431  -0.00001555  -0.00559752   0.00000000   0.00000000   0.00000000
  122.                           0.00000000   0.00000000   0.00000000   0.00000000   0.00000000   0.00000000
  123.  
  124.